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Computer Applications

Project 1 
Modelling of an Architectural Design
 

OBJECTIVES

To produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.

To record Work in Progress (WIP) as progressive evidence of the working process.

 

I am modelling my Design Studio 2 final Design- Retreat House

 

 

 

Work In Progess

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1.png

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2.png

3.PNG

3.PNG

4.PNG

4.PNG

6.PNG

6.PNG

7.PNG

7.PNG

8.PNG

8.PNG

9.PNG

9.PNG

10.PNG

10.PNG

11.PNG

11.PNG

12.PNG

12.PNG

Render 1.jpg

Render 1.jpg

render 2.jpg

render 2.jpg

render 3.jpg

render 3.jpg

render4.jpg

render4.jpg

render5.jpg

render5.jpg

Final Renderings

 

Project 2A (Exterior Renderings)
Still Rendering With Materials, Lights, Camera Views and with Site Context
 

OBJECTIVES

Able to import .dwg file into 3DS Max. 

ï‚· To manage the 3D scene using layers. 

ï‚· To create materials for 3D objects. 

ï‚· To use lights in 3DS Max for exterior and interior rendering. 

ï‚· To set up good photographic compositions using cameras in 3DS Max for final rendering. 

ï‚· To understand and execute the appropriate rendering settings. 

ï‚· To enhance the visual outcome of the renderings using post-production tools. 

 

 

 

Work In Progess

Import rhino file to 3dsmax.jpg

Import rhino file to 3dsmax.jpg

manual daylight and sun.JPG

manual daylight and sun.JPG

Assign materials.JPG

Assign materials.JPG

UVW map and texture.JPG

UVW map and texture.JPG

adding relevant site context.JPG

adding relevant site context.JPG

camera views.JPG

camera views.JPG

render setup.JPG

render setup.JPG

post production.JPG

post production.JPG

post production2.JPG

post production2.JPG

post production3.JPG

post production3.JPG

post production 4.JPG

post production 4.JPG

Final Scene 1

Final Scene 1

Final Scene 2

Final Scene 2

Final Renderings

 

Project 2B (Interior Renderings)
Still Rendering With Materials, Lights, Camera Views and with Site Context
 

OBJECTIVES

Able to import .dwg file into 3DS Max. 

ï‚· To manage the 3D scene using layers. 

ï‚· To create materials for 3D objects. 

ï‚· To use lights in 3DS Max for exterior and interior rendering. 

ï‚· To set up good photographic compositions using cameras in 3DS Max for final rendering. 

ï‚· To understand and execute the appropriate rendering settings. 

ï‚· To enhance the visual outcome of the renderings using post-production tools. 

 

 

 

Work In Progess

adjust interior and assign materials.PNG

adjust interior and assign materials.PNG

add UVW mapping or import vray material.PNG

add UVW mapping or import vray material.PNG

add furniture.PNG

add furniture.PNG

add cameras and adjust angles for views needed.PNG

add cameras and adjust angles for views needed.PNG

add vary lights and target lights.PNG

add vary lights and target lights.PNG

adjust light parameters.PNG

adjust light parameters.PNG

adjust render setup.PNG

adjust render setup.PNG

test rendering.PNG

test rendering.PNG

post production 1.PNG

post production 1.PNG

post production 2.PNG

post production 2.PNG

post production 3.PNG

post production 3.PNG

Final Renderings

 

Final Scene 1

Final Scene 1

Final Scene 2

Final Scene 2

Project 3
A maximum 90seconds animation of the completed 3d Scene
 

OBJECTIVES

 

To continue from Project 2, the completed scene is animated.

To set up camera paths for animation rendering.

To allow students to explore their imagination, inventiveness and storey telling abilities when creating the animation

 

add camera path and walk through camrea.JPG

add camera path and walk through camrea.JPG

add car and animate follow path.JPG

add car and animate follow path.JPG

animate building parts with right camera angle.JPG

animate building parts with right camera angle.JPG

import building outline from Rhino.JPG

import building outline from Rhino.JPG

set render setup and save file.JPG

set render setup and save file.JPG

set time configuration settings.JPG

set time configuration settings.JPG

add extra lights to complete the scene.JPG

add extra lights to complete the scene.JPG

animate sun path.JPG

animate sun path.JPG

assign position controller.JPG

assign position controller.JPG

background setting.JPG

background setting.JPG

setting sperical environment.JPG

setting sperical environment.JPG

compiling and adding music.JPG

compiling and adding music.JPG

© Ibrahim Adhnan 2013

 

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